Dictionary Definition
joystick
Noun
1 a lever used by a pilot to control the ailerons
and elevators of an airplane [syn: stick, control
stick]
2 a manual control consisting of a vertical
handle that can move freely in two directions; used as an input
device to computers or to devices controlled by computers
User Contributed Dictionary
English
Pronunciation
Noun
Translations
mechanical control device
- Chinese: 控制桿, 控制杆
- Dutch: bedieningshendel , stuurknuppel, joystick
- Finnish: sauvaohjain, ilotikku, joystick
- French: manche
- German: Steuerknüppel
- Greek: πηδάλιο
- Hungarian: botkormány
- Italian: barra di comando
- Japanese: ジョイスティック
- Korean: 조이스틱
- Portuguese: manche
- Russian: джойстик (dzhoystik)
- Spanish: palanca de mando
- Swedish: joystick (computers), styrspak
Extensive Definition
A joystick is a personal computer peripheral or
general control device consisting of a handheld stick that pivots
about one end and transmits its angle in two or three dimensions to
a computer. Joysticks are often used to control video games, and
usually have one or more push-buttons whose state can also be read
by the computer.
The joystick has been the principal flight
control in the cockpit
of many aircraft, particularly military fast jets, where centre stick
or side-stick
location may be employed (see also
Centre stick vs side-stick).
Joysticks are also used for controlling machines
such as cranes, trucks, underwater unmanned vehicles and zero
turning radius lawn mowers. Miniature finger-operated joysticks
have been adopted as input devices for smaller electronic equipment
such as mobile
phones.
There has a been a drop in joystick popularity in
the gaming industry. This is primarily due to the shrinkage of the
flight
simulator genre, and the almost complete disappearance of
space-based simulators.
Joysticks can be used within first-person
shooter games, but generally provide less accurate control than
a combination of mouse and keyboard input.
Technical details
Most joysticks are two-dimensional, having two
axes of movement (similar to a mouse),
but three-dimensional joysticks do exist. A joystick is generally
configured so that moving the stick left or right signals movement
along the X axis, and moving it forward (up) or back (down) signals
movement along the Y axis. In joysticks that are configured for
three-dimensional movement, twisting the stick left
(counter-clockwise) or right (clockwise) signals movement along the
Z axis. These three axes - X Y and Z - are, in relation to an
aircraft, roll, pitch, and yaw.
An analog joystick is a joystick which has
continuous states, i.e. returns an angle measure of the movement in
any direction in the plane or the space (usually using potentiometers) and a
digital joystick gives only on/off signals for four different
directions, and mechanically possible combinations (such as
up-right, down-left, etc.). (Digital joysticks were very common as
game
controllers for the video
game consoles, arcade
machines, and home
computers of the 1980s.)
Additionally joysticks often have one or more
fire buttons, used to trigger some kind of action. These are simple
on/off switches.
Some joysticks have force
feedback capability. These are thus active devices, not just
input devices. The computer can return a signal to the joystick
that causes it to resist the movement with a returning force or
make the joystick vibrate.
Most I/O interface cards for PCs
have a joystick (game
control) port. Modern joysticks (as of 2007)
mostly use a USB
interface for connection to the PC.
History
The name "joystick" is thought to originate with
early 20th century French pilot
Robert Esnault-Pelterie. There are also competing claims on
behalf of fellow pilots Robert
Loraine, James
Henry Joyce and Mr A.E. George. The latter was a pioneer
aviator who with his colleague Mr. Jobling built and flew a biplane
at Newcastle, England in 1910. He is alleged to have invented the
"George Stick" which became more popularly known as the joystick.
The George and Jobling aircraft control column is in the collection
of the Discovery Museum in Newcastle Upon Tyne, England. The
joystick itself was present in early planes, though the mechanical
origins themselves are uncertain.
The first electrical 2-axis joystick was probably
invented around 1944 in Germany. The device
was developed for targeting the glide bomb Henschel Hs
293 against ship targets. Here, the joystick was used by an
operator to steer the missile towards its target. This joystick had
on-off switches rather than analogue sensors, i.e. a digital
joystick. The signal was transmitted from the joystick to the
missile by a thin wire.
This invention was picked up by someone in the
team of scientists assembled at the Heeresversuchsanstalt in
Peenemünde.
Here a part of the team on the German rocket program was developing the
Wasserfall
missile, a variant of the V-2 rocket,
the first ground-to-air missile. The Wasserfall steering
equipment converted the electrical signal to radio signals and
transmitted these to the missile.
Ralph H.
Baer, inventor of television video games
and the Magnavox
Odyssey console, created the first video game joysticks in
1967. They were analog, using two potentiometers to measure
position.
The Atari standard joystick, developed for the
Atari
2600 was a digital joystick, with a single 'fire' button, and
connected via a DE-9
connector, the electrical specifications for which was for many
years the 'standard' digital joystick specification. Joysticks were
commonly used as controllers in first and second generation game
consoles, but then gave way to the familiar Game pad with
the
Nintendo Entertainment System and Sega
Master System in 1985 and 86, though joysticks - especially
arcade-style ones - were and are popular after-market add-ons for
any console.
More recently, analog
sticks (or thumbsticks, due to their being controlled by one's
thumbs) have become standard on video game consoles and have the
ability to indicate the stick's displacement from its neutral
position. This means that the software does not have to keep track
of the position or estimate the speed at which the controls are
moved. These devices are usually using a
magnetic flux detector to determine the position of the
stick.
The joystick has found a new lease of life for
flight control in the form of a 'sidestick' - a controller similar
to a games joystick but which is used to control the electronics of
the latest aircraft. Almost the entire family of Airbus aircraft up
to the A380, the largest commercial aircraft in aviation, use the
'sidestick' which saves weight, improves movement and visibility in
the cockpit and is said to be safer in the event of an accident
than the traditional 'control yoke'.
Industrial applications
In recent times, the employment of joysticks has become common place in many industrial and manufacturing applications, such as; cranes, assembly lines, forestry equipment, mining trucks, and excavators. In fact, the use of such joysticks is in such high demand, that it has virtually replaced the traditional mechanical control lever in nearly all modern hydraulic control systems.Due to the abusive nature of such applications,
the industrial joystick tends to be more robust than the typical
video-game controller, and able to function over a high cycle life.
This led to the development and employment of Hall Effect
sensing to such applications in the 1980s as a means of contactless
sensing. The leading manufacturer of Industrial Hall Effect
Joysticks is P-Q Controls,
Inc.,which was one of the first companies to expand the use of
Hall Effect sensing to such applications in the 1980s, and in fact
holds exclusive patents for contactless sensing.
Assistive technology
Specialist joysticks, classed as an assistive technology pointing device, are used to replace the computer mouse for people with fairly severe physical disabilities. Rather than controlling games these joysticks plug into the USB port and control the mouse pointer. They are often useful to people with athetoid conditions, such as cerebral palsy, who find them easier to grasp than a standard mouse. Miniature joysticks are also available for people with conditions involving muscular weakness such as muscular dystrophy or motor neurone disease. They are also used on electric powered wheelchairs for control since they are simple and effective to use as a control method.References
See also
joystick in Arabic: عصا تحكم الألعاب
joystick in Bosnian: Džojstik
joystick in Bulgarian: Джойстик
joystick in Catalan: Joystick
joystick in Czech: Joystick
joystick in German: Joystick
joystick in Spanish: Palanca de mando
joystick in Esperanto: Stirstango
joystick in Basque: Joystick
joystick in Persian: اهرمک
joystick in French: Joystick (jeu vidéo)
joystick in Korean: 조이스틱
joystick in Indonesian: Tuas kontrol
joystick in Italian: Joystick
joystick in Hebrew: ג'ויסטיק
joystick in Lao: ຈອຍສະຕິກ
joystick in Malay (macrolanguage): Kayu
ria
joystick in Dutch: Joystick
joystick in Japanese: ジョイスティック
joystick in Norwegian: Joystick
joystick in Polish: Dżojstik
joystick in Portuguese: Joystick
joystick in Romanian: Joystick
joystick in Russian: Джойстик
joystick in Slovak: Joystick
joystick in Slovenian: Igralna palica
joystick in Serbian: Џојстик
joystick in Serbo-Croatian: Džojstik
joystick in Finnish: Joystick
joystick in Swedish: Styrspak
joystick in Turkish: Joystick
joystick in Ukrainian:
Джойстик